(1.37.109.15/16.2) id AA287933782; Fri, 21 Jul 1995 01:03:02 -0700
Return-Path: <owner-lightwave@webcom.com>
Received: from nova.unix.portal.com by webcom.com with ESMTP
(1.37.109.15/16.2) id AA287803775; Fri, 21 Jul 1995 01:02:55 -0700
Received: from hobo.online.portal.com (hobo.online.portal.com [156.151.5.5]) by nova.unix.portal.com (8.6.11/8.6.5) with ESMTP id BAA27081 for <lightwave@webcom.com>; Fri, 21 Jul 1995 01:07:06 -0700
From: Jeric@cup.portal.com
Received: (pccop@localhost) by hobo.online.portal.com (8.6.10/8.6.5) id BAA25432 for lightwave@webcom.com; Fri, 21 Jul 1995 01:07:05 -0700
To: lightwave@webcom.com
Subject: Re: Loading objects from Scenes
Lines: 26
Date: Fri, 21 Jul 95 01:07:04 PDT
Message-Id: <9507210107.1.25348@cup.portal.com>
X-Origin: The Portal System (TM)
Sender: owner-lightwave@webcom.com
Precedence: bulk
>> I have an Explosion object which is set up in its own Scene and which
>> explodes over 35 frames. I want to load this object/scene into my Space
>> battle scenes, for instance parenting the explosion to a fighter and
>> having it explode at, say, frame 90. However, when I load the explosion
>> in using 'Load from Scene' the explosion starts from frame 0 in its new
>> scene and ends at frame 35. I dont want it to start until frame 90! Is
>
>Two ways to do it (assuming I've followed the problen correctly):
>
>1. in the original explosion scene, offset the whole anim by
> how ever many frames using the "shift all keys" option in "scene".
>
Don't forget to make a keyframe at frame #1, otherwise you're just
STRETCHING the motions and envelopes, instead of actually shifting